We’d been searching for differnt ways that would allow us to share real persons and great moments with people anywhere in the world — not just 2D videos or animated game characters, but full, immersive moments. When we couldn’t find the right gear to realize this vision, we decided to build it ourselves. For this purpose, we opened our first volumetric capture studio in 2018, where everything inside can be captured spatially and in motion.

Constantly moving forward



Keanu Reeves in Matrix 4 Resurrections

The Matrix Resurrections

The Matrix Resurrections VFX and behind the scenes of creating volumetric underwater video and using artifical intelligence.

Qualcomm Pathfinder Programm

Volucap joins Qualcomm´s pathfinder

Volucap becomes part of Qualcomm's pathfinder program Today at AWE in Santa Clara, CA, USA, Hugo Swart (the GM of Qualcomm's XR Business [...]

Volucap 4D People out now

4D People are out now

Volucap Introduces 4D People Volucap, Germany's first volumetric video capture studio, has teamed up with Renderpeople to offer 4D People, the first high-resolution people with [...]

Matrix 4

Volucap provide post production and digital effects for Matrix 4 The long-anticipated fourth part of the Matrix film franchise will be released internationally on 22 [...]


With the new lighting system of the studio, ARRI brings a lot of knowledge and a significant contribution to the performance of the studio.
Johannes Steurer, Teamlead Future Trends & Technology, ARRI

The volumetric studio is a great showcase project. It has enormous economic potential. This technology can be used far beyond the media industry, for example in the health and automotive industries.

Albrecht Gerber, The Ministry for Economic Affairs and Energy

The Volucap is the only company that meets our high requirements to use our novel technology. The Volucap sets new standards for volumetric recordings of animated people to create holographic content.

Peter Kauff, Head of department, Fraunhofer HHI
Sven Slazenger of Interlake

We are happy to write history again in the oldest film studio in the world and to produce high-quality walk-in film on the European continent for the first time.

Sven Slazenger, CEO, Interlake GmbH
Frank Govaere

Unlike computer-generated characters, actors can emotionally articulate and physically portray the actions described in the script. I am very pleased that it is now possible to bring this indispensable aspect into innovative VR/AR projects.

Frank Govaere, VFX Supervisor, UFA GmbH
Carl "Charlie" Woebken
With the volumetric studio Volucap a piece of the future is being created for the production of digital media in Babelsberg.
Carl L. Woebcken, CEO, Studio Babelsberg AG
With its pioneering work, Volucap is a worldwide pacesetter and a lighthouse project for future site development of the media city of Babelsberg.
Jörg Steinbach, The Ministry for Economic Affairs and Energy

Deutsche Telekom has a track record of several years in the development of AR/VR together with partners. Our goal is to accelerate the relevance and adoption of AR/VR. Volucap’s high quality volumetric captures, very deep technical understanding and solution-oriented mindset support our sometimes challenging timelines and our ambition to push the boundaries of what is possible today.

Elmar Schrage, Head of Business Development XR, Deutsche Telekom

Volucap and Halostage combine the 3D visualization of a human being with the depiction of his environment, also in 3D, in mixed reality film production. This is done seamlessly – especially since Volucap and Halostage are based at the fx Center in Babelsberg.

Erik Wolff, Partner Halostage

Volucap were key collaborators and problem solvers for our advanced technology explorations, often being asked for the near impossible (underwater volume capture) and frequently with extremely short deadlines (accommodating multi-camera rig design changes). Their enthusiasm and ability to leap into problems and devise ingenious solutions was truly impressive.

Dan Glass, VFX Supervisor, Matrix Ressurections



XR In Europe: Berlin-Brandenburg Meets Finland

October 11 @ 5:30 pm - 6:30 pm UTC+0

Business Finland and VR Berlin-Brandenburg (VRBB) invite you to our webinar on the XR landscape in Europe. Let´s start a dialogue between the German and Finnish XR ecosystem, discuss [...]

Stereopsia is the Immersion Forum, organized with XR4Europe, and dedicated to immersive technologies and content. Stereopsia EUROPE features keynotes, thematic conferences, awards competitions, Booster labs, B2B, an [...]

Augmented reality and virtual reality are changing the way we perceive movies. Even more so, they are changing how they are produced. Thomas Ebner, CTO of Potsdam-based [...]



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