Another successful day of volumetric video production has taken place at the Volucap studio in Babelsberg, Germany. In cooperation with Fraunhofer Heinrich Hertz Institute, Volucap contributed its expertise and facilities to the research of innovative volumetric capture and editing tools for ubiquitous storytelling.
Pioneering development tools expand the possibilities for creating avatars
The world of animation, the art of making inanimate objects move, has come a long way in the hundred or so years since the first animated films were produced. In the digital age, avatars have become ubiquitous. These numerical representations of real human forms appear in modern video games and are now used in feature films as well as in virtual reality and augmented reality entertainment. Given the huge market for avatar-based digital entertainment, the EU-funded INVICTUS project is developing digital design tools based on volumetric capture that allow authors to create and edit avatars and their associated narrative components (decors and layouts) by reducing manual work, speeding up development, and driving innovation.