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Volucap at XRCC: Gaussian Splatting and Volumetric Capture in Focus

Volucap CEO Sven Bliedung von der Heide will join the XRCC Conference & Hackathon, a leading gathering for XR and AI builders, developers, designers, and industry leaders shaping the future of immersive technologies.

As part of the “Gaussian Splatting & Volumetric Capture” panel on July 1 at 2:30 PM, Sven will discuss the current state of volumetric capture and Gaussian Splatting alongside Gabriele Romagnoli (XR/AI Spotlight) and Richard Broadbridge (4Dviews). The panel will explore real-world workflows, production pipelines, and use cases already being deployed across XR, AI, and immersive media, while also addressing the technical challenges that remain.

XRCC brings together the people actively building the next generation of XR and AI experiences, creating opportunities for meaningful exchange between creators, engineers, product leaders, and companies driving innovation in the field. The event is strategically supported by 1SP, Europe’s leading go-to-market agency for XR and AI wearable innovation.

Drawing on Volucap’s extensive experience in volumetric capture, digital humans, and immersive storytelling, Sven will share insights into the practical applications and future potential of photorealistic 3D content for emerging XR and AI ecosystems.

For meetings contact: mail@volucap.de

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